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Aug. 16, 2023

13. The Brobnar Playbook in Winds of Exchange

13. The Brobnar Playbook in Winds of Exchange

Brobnar is here to wreck stuff in Winds of Exchange - and sometimes, the stuff is you! Join Zach on KPR as we dive into Brobnar's playbook and learn how to make the most out of our favorite KeyForge bullies, and the best tactics for getting the best of them.

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Transcript

kpr_ep13_brobnarplaybook

[00:00:00]

Introduction

What makes Brobnar good in Winds of Exchange?

What makes Brobnar dominant on the board in winds of exchange?

What rewards them for it? We're going to start with talking about how Brobnar takes the board by taking the board I'm talking about creatures that are difficult to remove, except with, a big board wipe. Creatures that are difficult to fight off creatures that can make uneven trades right. Fighting into opponent's creatures, wiping out one or multiple all at a time as well as action cards and other board clearing mechanics that are going to help them fight down the opponent's battle line, gain some aember while doing it, doing some aember control and generally maintaining a board presence, maintaining a board presence with a beefy creatures that can fight really well and accomplish other things while they're fighting, because remember. [00:01:00] Just fighting down an enemy creature. That's not getting you, aember, that gets you to keys, that gets you to the third key that gets you to victory. All other things being equal, you want to be reaping to get aember, however brobnar can be very effective at keeping that board while they fight right. While they fight to, keep the opponent from reaping, destroying those creatures that could get aember. Getting aember for that fight or getting other beneficial effects for that fight and then keeping all those other creatures around to then be reaping out.

Like we mentioned, the creatures just have staying power. They're just bigger. There's a lot of fives and sevens in the common and uncommon slot for Brobnar, which is great. Those things have a lot of staying power. They're a bit tougher to get rid of,

they take a couple of fights from smaller creatures or, or just really good board control action cards to effectively get rid of.

Cards that establish board dominance

And they have a lot of things like the artifact Might Club, which has action ready and enraged your creature. So you're fighting with a creature the turn you play it, or you're getting two fights out of it. You're getting a fight in a reap out of it. [00:02:00] Very good cards, shock herders, the three power goblin it's got Deploy. So it can go anywhere in the battle line and you can ready and fight with a creature. Next to shock herder after you deploy it. So these help you, these help you have creature fighting from hand, whether or not that creature was on the board to start or a double fight if the creature's already out. So that's very strong. You can go from an empty board and simply if you have something like a Crim Torchtooth and a Shock Herder in hand, or a Crim in your hand, and a Might Club on the board. Oh, man, you're gonna be, you're gonna just going to be destroying the other side of the board really easily. And a side note with splash attack. Like we brought it up earlier. It adds a lot of power to every Brobnar creature swing. Splash attack also gets past taunt and elusive. If you're fighting into the creature with Taunt, right? Since that has to be your target if it's got creatures that are neighbors those can't be targeted by the attack itself, but the splash attack will go past the taunt into the neighbors and it breaks through elusive too, because it's just a key word that does damage and it [00:03:00] still gets to count as destroyed in a fight for the purposes. I have card effects for things like example feats of strength, which creates a token creature every time an enemy creatures destroyed in a fight. So if you have this Crim Torchtooth out, you fight, you destroy three creatures because that splash attack for perhaps gets to. Some neighbors and blows them up. You're going to be creating three token creatures off of that one fight. That's great value. You also have a lot of action cards that are all along these same lines, Berserker Slam does four damage to a flank creature gives you an aember pip. And then if it blows up that flank creature, your opponent loses an aember. So you get a little bit of aember, you get your opponent to lose some aember if you blow the creature up, and you're doing some removal and four, four is a great number for that. There's just so much going on with Berserker Slam. It's a lot of value packed into one card at the cost of it having to be a flank creature. And it's not just an enemy flank creature. So if you play it and there's no opponents in the battle line, then you'd have to target your own creature. You probably don't want to [00:04:00] do that. However, it would, if you're trying to trigger a destroyed effect, you are evening out on aember. So that's really, that's really up to you.

But fantastically strong card, we have Stratosmack the action card that does three damage. And if that damage destroys the creature. You get to make a token creature. Pound, which does to damage with one splash gives you a pip of aember. All very good. You also have Vow of blood. The action card that enhances two damaged pips out into the deck somewhere. And it does two damage to every damaged enemy creature. So what's really balanced about this is it's going to give those pips elsewhere in the deck, right? Those damaged pips, it's going to only target enemy creatures. So that's a really big upside. That is a really big upside with removal because usually it's two-sided but the cost is that it's only doing two damage and only two creatures that are damaged already. However, given the number of damaged pips in this set, given that we have things like Firespitter, Hebe the Huge, I believe is the one that does two damage to every undamaged creature it's either that or [00:05:00] Earthshaker. I'm pretty sure it's Hebe the Huge.

You're going to have a lot of damaged enemy creatures, and it's not, it's not hard to get more damaged enemy creatures with the aforementioned pound, things like that. So Vow of Blood is fantastic. You can sequence well and do your math really well, pretty easily to go ahead and get some creature destruction off a Vow of Blood, and then, like I just mentioned, Earthshaker, Hebe the Huge and Firespitter all do such huge damage, huge damage to the rest of the board Firespitter, of course, going into going into just your opponent's battle line, Hebe the Huge in Earthshaker. Sometimes you'll discard them, but there's going to be plenty of times that you can go ahead and play Earthshaker play Hebe the Huge and you're getting a great value for playing these. And now you have a large body on the board that can just stay there and reap, or do some more fighting if you need to. So with all of these kinds of cards and all of these are at common and uncommon right here in the playbook series for each house, we're focusing mostly just on the commons and uncommons, because this is most of what [00:06:00] you're going to see in your decks, this is what's going to make up the bulk of your play experience playing with and against Brobnar in winds of exchange. And so these things like all the ready and fights, all the big damage from hand building that up synergizing with Vow of Blood, having a couple of creatures that can just drop and do massive damage all across the board. This means they can take the board and dominate the board. They can always have a couple of creatures out and it's going to be tough to actually beat them at the game of having creatures stick to the board. Now, of course, that alone doesn't win you the game, but they're great at rewarding their own board presence too. If they were just good at fighting, then they'd have to reap out. But here in winds of exchange Brobnar is great at rewarding itself for that fighting and for getting and staying ahead in creatures on the board. And of course we have the iconic Brikk Nastee five power Brobnar creature, and it reads after another Brobnar creature fights gain one. It's fantastic. It's not an after fight effect that [00:07:00] gets put onto that creature. So the creature does not even need to survive. It's just after it fights gain one. That is fantastic. Feats of strength, the action card, like I mentioned earlier, creates an effect for the rest of the turn, where you are creating a token creature for every enemy creature destroyed in a fight. Remember, that includes splash attack. So if you're in a position where you want to make a lot of token creatures, this is awesome.

And sometimes you're getting rewarded with Brikk Nastee and feats of strength, where you're getting more creatures, you're blowing up theirs and you're getting aember pretty bonkers. Fresh marks is this great destroy a creature card, it's got an aember pip. It says destroy friendly creature. If you do exalt three enemy creatures. So this is putting three aember out into the board. So really eventually it's a four aember gain at the cost of blowing up one of your own creatures, which you can blow up something out of house with a great destroyed effect of which there are a lot in winds of exchange, in house, there's Ged Hammer destroyed ready and enrage every other friendly Brobnar creature. So you can fight. And then with enraged creatures against an empty board, you can still reap because enrage only reads when this creature is used, you must [00:08:00] fight if able, and you're not able, if there's no enemy creatures on the board. So there's lots of good stuff there with fresh marks. Overrun is a reprint, but so much better in this set. The action card where your opponent loses two aember if three or more enemy creatures have been destroyed, this turn. Press gang, which creates a token creature and then archives itself. If an enemy creature was destroyed, this turn, I have a few of these with damaged pips on them, and it's just so fun. They can often blow the creature up with the pip and then archive themselves off of that, off of, that destruction. One of the most famous ones I've seen just, cause it's aember control, board advantage. Everything is Ragnarok Prep. This action card makes you a token creature, and then if you have more friendly creatures that enemy creatures, your opponent loses two. Two aember is a great, a great amount. And it's from hand it's quick and it's getting you more board advantage. There's just a very, very good card. And then on the other side of things there Smith right. With an aember pip. And if you play it, when you have more friendly creatures than enemy creatures, which you're already being rewarded for anyways, [00:09:00] you get two aember. So that, that is a three aember, that's a three aember gain, including the pip.

And if you've got that and Ragnarok Prep, and some other things you are really getting ahead, there's also a number of capture cards that if your opponent is having a tough time, actually fighting your board, especially in sealed, right? If you know, this person is probably out of board control of other big creatures, themselves ready and fights. You have things like unguarded camp and Shattered Throne that let you capture onto your creatures, unguarded camp, letting you capture one aember for every creature you have in excess of your opponent in the battle lines, right? Shattered throne is a double-sided artifact where every creature, after a fight captures one. So there's a lot of ways to capture it and then just keep that aember and captured aember, of course, if the creatures die, will go back. However, capturing is still great for tempo. There's a couple of ways to reward yourself for capturing that aember. Sometimes if the person was really out of tools, they're not going to get that back before you win. They're not going to get that back before you win. [00:10:00] So a lot of good stuff here, they take the board and they reward the board.

High-Powered Consistency

So at the rarity we're discussing here, right? Commons and uncommons for Brobnar in winds of exchange, there's not a lot of really high powered. Combos. There's not things like we were talking about in, Saurian with Prater Marius and epic poem, which is just going to go absolutely bonkers. There's a couple of things that rare I'll shout out to Hallafest and endless hordes, especially in combination with Brikk Nastee and Harmal Atoon. These can combo off like crazy, but at the common and uncommon slot, there's not a lot of these power combos that are just going to send you to the stratosphere in a flashy way. But there is a ton of consistency for taking the board and rewarding the board, taking the board and there's, it's not even it's not even like you can just not play creatures and then you're okay, because you're going to get hit with Ragnar rock prep. You're going to get hit with Smith. You're going to get hit with unguarded camp, the only thing you're saving yourself from is things like feats of strength, fresh marks [00:11:00] overrun. If you want to maintain a small board to turn off some of your things, but you're going to have to look at their list and exactly what they can get rewarded for. If that's something you need to dodge, if that's something you need to be worried about, and seeing how many, how many creatures they have, how many token makers they have, especially if they have a Brobnar token creature and really do the math on how much more board can they put out there and how much more could they get rewarded for it? In case that matters to how you're going to play against them. And it might, it might not depending on what your game plan is, whether or not you are the beat down or the control deck in this situation. So not a ton of huge power combos at this rarity, but rather just a whole lot of really quality consistency, a whole lot of cards. That are just really too new, maybe a little over tuned, right? Ragnarok Prep, Smith as a reprint. That's just so good. Brikk Nastee. So there's going to be a lot of consistency in what it wants to do and how it rewards itself for doing what it's already good at. So [00:12:00] some things I will say here is, oh, if you're doing sealed Alliance, always give good consideration to any Brobnar pod you pull, especially if you can get a Brobnar token over there in it.

Look for a fair number of creatures. Look for ready and fight effects. Look for rewards for staying ahead on the board look for token makers and other houses, things like Nyyon Outpost, where you can spit out a whole bunch of tokens on another turn and then go right over to Brobnar and boom. You've got a full board of Brobnar that very next turn, if they don't wipe right. One of the really strong things in a sealed environment for winds of exchange is a whole lot of aember pips and a whole lot of removal. So I think that's one archetype you might go for, if you really don't want to go for Brobnar for whatever reason, whether you did not open a great Brobnar pod. No Brobnar token. That might, that might be a reason that might be a reason to stay away from Brobnar. If you have a lot of removal, some speed and a lot of pips, right? A lot of pips, maybe you've got a cursed Relic in there. Just spitting out [00:13:00] pips everywhere. But I'd say by default, always give good consideration to any Brobnar pod you pull that will likely serve you very well, especially if you play it well, find some other pods that will support that.

And then for some reason, unknown to God, they got a rant and rive this set. They already had this really strong board takeover presence. Take the board, reward the board, and now they have rant and rive which halves your opponents aember, if they are at eight or more, So here's the thing. If your opponent can go huge, right? If your opponent can go to 12, aember 14, aember they'll, they're still going to go that high. If it's, if they're not completely running out of gas, if, if they're not spending everything their deck had left perhaps because it just halves the aember, so you can still stay at check, but this is still so good because people will get to eight, nine or 10, and then you take them off check.

Would that even if they get to 12. You might have a Ragnarok Prep to get them down that additional two. And the crazy thing about Rant and Rive. Is is just how good it is compared to some of [00:14:00] the other halves the aember totals cards. We have things like submersive principle and effervescent principle, right? Two versions of very similar cards in logos that halve players aember. But Rant and Rive is just for your opponent if they're at eight or more. So the opponent, if they suspect it might be in there, it is a common after all. So they may have it. They may have it in winds of exchange. If they have Brobnar and you haven't seen their list, if it's sealed right. All they gotta do is just go to seven and then rant and rive can't touch you, but be aware for ways that Brobnar can blow up its own creatures that may have some captured aember, on to get you up to eight, to then take it all away. So Rant and Rive a big card in the set. Watch out for it. Hold it. If you need to, while you're playing Brobnar. Just know that that is, that is in there. And that is a big thing to consider. If it can take you off check, if it can take you off check, sometimes the right answer is to go ahead and go crazy high anyways, so that, that half so that having your aember still gets you to check for your next key.

Battle Line Considerations

So here are some [00:15:00] factors to watch out for whether you're playing with Brobnar or against Brobnar in winds of exchange. These are going to be some tactical and strategic considerations that I want you to keep in mind, all you're playing with or against Brobnar. And this is going to help you either maximize your board, or a maximize your advantages minimize or disadvantages against a Brobnar. If you're playing into them and winds of exchange. So watch out for battle line positioning. Watch out for your battle line positioning and how it interacts with your opponents removal and also how much you're playing to your board. So things like Berserker Slam, like we mentioned earlier it deals four damage to a flank creature. So if you have three creatures enhance, but say two of them are a five power and one of them are one power. Let's say, just for a concrete example, you've got two Kelpminders and a Skullback Crab. If you're on check with six and you play these three cards out, and you go Kelpminder Kelpminder Skullback Crab. Skullback Crab is on one flank. Guess what? That Berserker Slam [00:16:00] can hit that skull back crab, take it out easily and get you off of check. But if you play Kelpminder, Skullback Crab Kelpminder, right? Unless they have some other way to get damaged on there, which, let's be honest. They very well might. It is brobnar. They can't just automatically get a flank creature destroyed with Berserker Slam to take you off of that aember. So remember all these little positioning things, right? Keep that in mind with splash attack, you've got Crogg the clumsy with seven power splash attack two. You have Crim Torchtooth with seven power splash attack four. So keep that in mind. As you tuck things behind as you positioned your elusive creatures. And with these big, with these big creatures, there's sometimes you're just not going to be able to Dodge that splash attack, and you just have to live with your creatures blowing up. But just be aware of that as you position them, in case you can position it in a way that really, you know, in a way that really matters. So for instance, if you have a taunt creature, another creature, then your elusive creature, and then there's no neighbor over here next to the elusive creature, and if Crim Torchtooth can only [00:17:00] fight once there's no ready and fight, there's nobody else to break elusive. This is a magic Christmas land scenario. If they fight into the top, they only hit the neighbor and they can't fight this neighbor to get the splash attack over onto the elusive. And if they only fight until the elusive, that just breaks elusive and doesn't blow up the creature, right? So there are ways to manipulate your battle line, where you can make sure that you're making it as hard as possible for somebody to take advantage of that splash attack keyword. Keep this in mind with the artifact flame thrower, right? Dealing one to a creature in each of its neighbors. And then over run overrun will only trigger if they have destroyed three or more anime creatures in the turn, and then you lose two. And what's one way you can keep them from destroying three or more enemy creatures is by only having two or less.

Now I say that just as a consideration in case that makes sense for you to play. But don't fall, don't fall to the temptation, like I do sometimes, don't give into the temptation though, to simply play around their deck so much that you're actually not moving yourself towards the win condition. If only [00:18:00] playing a two creatures. Is just going to slow you way down and you get you get so overrun, doesn't trigger, but you're just slowing yourself way down anyways. And you're sacrificing presenting threats for them to respond to. If you're the beat down. You really, shouldn't worry about overrun. You're going to get aember stolen. You're going to lose aember from the opponent's card effects. You can't Dodge, every negative thing they throw at you. Sometimes you have to be the beat down and just to make, so make enough, aember put out enough threats that you can take that overrun on the chin. But let's say you're at check for your last key. And the only aember control left in their deck is overrun. If you can get down to two creatures on your board, guess what? You've just turned over run off.

Timing a Board Wipe

And then board wiped timing. So timing of a board wipe and when to hold a board wipe and what kind of a matchup is super important, especially in winds of exchange with tokens and Brobnar dominating the board. So if they have more creatures to throw it onto the board, it might be worth it to save your board wipe for another turn if you [00:19:00] suspect you're going to see more brobnar hitting. Now in an open deck list format like Archon or Alliance, you actually have perfect knowledge of their card because you can look at it at any time. You can look at their deck list of 36 cards at any time. So you have as perfect knowledge as possible. You just don't see, or don't really know usually what's in their archives or in their hand. So use that to your advantage. How many Brobnar cards have they gone through already? What are the token makers that are out or what are the token makers that are left in the deck? How much gas is left in the tank for their board presence? Can they play a bunch more? Do they have an endless hordes coming? Do they have a few Crim Torchtooth and, shock herders you have not seen yet? So look at all these factors and do the math and then say to yourself, okay, do I hold this board wipe? Or do I play it now? Is that the best time to play it now? And go ahead and wipe and try to take the board back myself or do I hold it, let them, do a bit of fighting and reaping. They get a few aember's worth of advantage now, and then they play a bunch more. And then I wipe for even [00:20:00] more value and they didn't get so far ahead. I couldn't handle it. This is all math you have to do in your head and intuition and learning through. And learning through experience and also applying yourself in ways that I know it took me a while to learn. I had to do that Archon card being out there as, as close to you can get us to perfect knowledge as to what's left right between their hand archives and deck is huge. If you start paying attention to it, if you start counting things, so we're going to go through the tokens for Brobnar talk about how they work with a Brobnar game plan that we're going to jump over to our MVP. And you might already be guessing who the MVP is. I've talked about them a little bit earlier, but we're just going to shower them, shower them with praise and just a minute here.

Skirmisher Token Creature Overview

So the Brobnar tokens, the Brobnar tokens and winds of exchange. First off, we're starting with Skirmisher. Two power goblin. It's got skirmish. It's great with Brikk Nastee. Since it's got repeatable fights, this thing doesn't die if it just fights into a bigger creature, right? So it's repeatable. And here's the thing. When I first saw Skirmisher, I was not terribly impressed, but then you get things out like [00:21:00] Brikk Nastee, you get the very powerful, rare Endless Hoards, you get ready and fight effects. You get, you get rewarded for your creature, staying out on the board and living and staying head on the board with things like Smith and Ragnarok prep. Like we mentioned earlier. And skirmishers is a perfect companion to all of this. I like all of the Brobnar tokens, really all of them can serve this role skirmishers with, because it, of course has skirmish really has a strong advantage here in that it's got that skirmish to put that, two damage out. It can combo with Vow of Blood.

It can combo, it can get that to damage on that then helps something like a berserker slam trigger. So skirmishers: fantastic token. It's good. And just a spoiler. Spoiler, all the Brobnar tokens are good, especially with a good Brobnar pod that rewards you for having tokens and other houses that can really help pump them out.

Grumpus Token Creature Overview

Now we have Grumpus. And here's the math on a Grumpus. Grumpus is two power and it has splash attack one. Here's the thing that is four total damage [00:22:00] output with no drawback. I'm going to say that again because that math is really good on a token. It is four total damage output with no drawback. That damage being spread out one two one. Is really just a factor you have control over, you can get through elusive, you can get through Taunt, right? You can do silly tricks, like going with a pyro to add more splash attack that combines or Vulka, adding to Grumpus's splash attack. So it's four total damage with no real drawback. It's really good. It sets up the common over in Mars, Mars Needs Aember, right? Because you can just splash damage everywhere. Grumpus is fantastic. I love it. I think it's real strong. Look out for Grumpus especially in decks where it's going to stack with all that ping damage. Maybe with some Mars needs aember, fun, stuff like that.

Warrior Token Creature Overview

Now warrior. Same damage output as Grumpus, right? Except it's all on one. So it's going to be more survivable. That's the thing Grumpus is easier to kill off now to power is still quite strong, but warrior, all that for [00:23:00] damage is in its power, which means it itself is more survivable, which is part of the trade-off there.

Now warrior of course cannot reap other, any enemy creatures in play. It's a more intense enraged, which I think is a great trade-off for being four power. And with warrior, it actually makes your sequencing a lot easier because you're like I can only fight with this. If there's enemy, enemy creatures in battle line, do I fight with it? Or does it just hang out? And often you're going to want to be fighting with it because it helps you trigger all those other effects we were talking about earlier. So warrior is very good. Four power has a ton of staying power. It's tough to remove. It keeps your, it keeps your tokens alive. It keeps your board really resilient because it's tough to kill a four power token and you can really usually keep making them right. They have quite a strong presence depending on how many tokens. Your deck wants to make.

Berserker is Busted

Now, lastly, berserker. This card is busted. Five power token. This is the special token. You only get this token if Revna Starsong, the rare, gets into your deck list and then it overrides the token and makes sure your token is berserker. This [00:24:00] thing, it's totally busted. Five power, so crazy strong enters, ready and enraged. And it has after fight destroy berserker and Revna Starsong removes that after fight effect. here's the thing about Berserker. Creating them on your Brobnar turns means you can ready and fight and just go, go, go. And there are a lot of things that just make this totally busted. So if you're making a bunch of tokens on your turn, right with, Berserker say feats of strength, like we talked about earlier. They are all coming in ready. And if you fight down your enemies board, which you probably are, if you're getting a whole bunch of berserker coming in, ready alongside the rest of your Brobnar board once that battle line is completely empty and the other side they can just reap, they just enter and can reap. And that's just aember, the turn you play them. It's busted. And watch out for slash try it out with F O F transponder. This Star Alliance upgrade means you basically always have a token in play. And Berserkers kill themselves off after they fight. So what you can do is have a berserker with FOF transponder, really just get FOF transponder on to [00:25:00] anybody on the field and then blow them up. And then the Berzerker comes in ready that FOF transponder attaches. They can fight, blow themselves up, create another ready berzerker any rule of six, pretty frigging easily. Now playing against this just be aware that it is possible in a berserker deck with FOF transponder and it's not even two card combo all you got to do is play FOF transponder it's not even a two card combo because berzerker is technically a non deck card right So you just play that FOF transponder keep your bounce keep your bubbles keep your pull up stakes in case you really think that's a big threat to your game plan if it often is and go ahead and bounce that so that that FOF transponder gets over to the discard.

Brobnar's MVP

And of course the mvp moving to the mvp for Brobnar for Winds of exchange no surprises here the mvp award goes to Brikk Nastee. Brikk Nastee is a common it is so good it's a one for one fighting and reaping on aember value right you can you can activate a creature to fight and if it's [00:26:00] Brobnar you're getting both the aember you would have got if you reaped and you're getting to fight and push yourself towards those rewards for fighting and so it removes, that opportunity cost that we talk about here on KeyForge public radio right where every cost and KeyForge whether it's a house choice playing a card or using a card It's an opportunity cost of what you could have you done first what else could you have done. Brikk Nastee just says nope you can fight and get aember all at the same time while moving towards these strong Brobnar game plans. And it's so crazy because you can get Brikk Nastee and multiples which makes it crazy attractive to fight. i've been against two Brikk Nastee and endless hoards and skirmishes and that's just a game if you have too big of a board and you can't handle the aember burst. It's it's bonkers. It's absolutely game ending. So multiple out make fighting the most attractive thing you can do with a creature it's a fight game to fight game three. However many Brikk Nastee you have out and it's a passive effect so you just drop it and boom you don't even have to have it ready you don't have to activate anything All you do is get the Brikk Nastee out start fighting. And that is it. Brikk Nastee the absolute [00:27:00] mvp for Brobnar in winds of exchange such an amazing card keep an eye out for it keep an eye out for combos use it to just elevate your game plan and keep an eye out for it if it's across the table and try to figure out what their out is in case you can head them off at the pass.

Story Time (I Got Bodied)

To wrap it up i'll tell a quick story about going against Brobnar so at KeyForge celebration In late 2022, i was playing sealed alliance and i went Five-O the first day It was fantastic. i had a double cursed relic deck where did not use that pod and i just use the other pods with all the aember pips And i was rushing on bonus aember pips all over the place and i went five and O however the only time i fought a Brobnar deck it didn't even have a Brobnar token it was in the last round And i hadn't even seen Rant and Rive, i did not know rant and rivals a card until my opponent went huh I guess i'm not i guess i'm not using this right now and played Rant and Rive to no effect and that's where i said oh i could have been hit real big by that They had no Brobnar token And then i got to the top cut [00:28:00] alice feeling Pretty good i was like well you know maybe i'll lose maybe i'll win, but i want five oh i want five oh In the group round. So that's pretty great and then for the first time i sat down across from a fighty Brobnar with the Berserker token and i got smashed. It was the best of three And i was beat 2-0 real quick. That was beat 2-0 real quick my deck had no answers. If i had thought about it i would have swapped around my sealed alliance pods if i had known the metta which i had no reason to really know the metta we hadn't fully seen everything going on and one's an exchange didn't know Brobnar I was going to be as dominant As it was. And so i could have swapped out some pods to really try to fight against a big fighty Brobnar pod but there was nothing i could do There was nothing i could do so keep in mind with sealed alliance people are going to pack Brobnar you might be able to pack Brobnar what's your plan do the math on their, creatures and token generators if you're going up against Brobnar and you want to try to minimize their advantages if they're going to take over the board, when do you try when do you play that [00:29:00] board wipe to blow them up? What responses Do you have?

Outro

This has been KeyForge public radio thank you so much for joining me zach armstrong so that we together can be more informed KeyForge players about Brobnar and winds of exchange. i'm so thankful that you joined me. If you haven't considered joining the Patreon you can do that via the link down in the description of this episode every patrion supporter it means the world to me helping keep this content going keep it quality and keep me improving every episode especially our airwave advocate level supporters like paul Roadrunner. Make sure you're subscribed to the podcast if you're not already on whatever platform you're listening on just look at the platform and click follow or subscribe. And if you'd like to go ahead and leave a review somewhere on apple or spotify or wherever you'd like to and just let other people know that you're giving KeyForge public radio your vote of confidence when they see the podcast. We're going to be back next week talking about a strategy topic that i'm very excited about so stick around. We will see you next wednesday and remember Like your radio dial may or KeyForge skills always be well-tuned.[00:30:00]

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